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Seiten
gestohlen worden waren, wenn Fafhrd auch aus langer Erfahrung wusste,
dass der Mausling selten über das Vorwort hinauskaum (obwohl er oft die
letzten Kapitel aufrollte und neugierig hineinschaute und beißende Kritik
äußerte)."
Fritz Leiber, Das Spiel des Adepten
Sonntag, 8. Januar 2023
Strandgut
Samstag, 7. Januar 2023
Auf Abwegen zum Palast der Silberprinzessin
It did not help that Jean Wells was sidelined around this time [März 1980] due to an incident involving the module Palace of the Silver Princess, which was notoriously pulped due to objectionable content. Apart from some sexually charged imagery, it also contained an Erol Otus drawing with numerous company in-jokes and perhaps caricatures of certain TSR executives. (1)Die Frühgeschichte von D&D war bislang weitgehend Terra Incognita für mich gewesen. Aber ich konnte mich aus den 80er Jahren an die Existenz eines Moduls mit dem Titel Palast der Silberprinzessin erinnern. Selber besessen hatte ich das Heft zwar nie, dennoch machte das die Sache irgendwie noch spannender: Eine ältere Version dieses Abenteuers war also wegen "objectionable content" eingestampft worden? Wie genau hatte dieser Inhalt ausgesehen? Unter welchen Umständen war es zu dieser radikalen Entscheidung gekommen? Und war es bloß ein Zufall, dass Palace of the Silver Princess zugleich das erste von TSR veröffentlichte D&D-Modul war, das von einer Frau geschrieben worden war? Und dass Jean Wells danach nie wieder als Autorin in Erscheinung trat? Fragen über Fragen und Grund genug, sich mal wieder auf Recherche-Abwege zu begeben.
There is no reason that players cannot be allowed to play as virtually anything, provided they begin relatively weak and work up to the top, i.e., a player wishing to be a Dragon would have to begin as let us say, a "young" one and progress upwards in the usual manner, steps being predetermined by the campaign referee.
I asked Gary what women’s libbers think of the situation, and he told me that he will bend to their demands when a member of the opposite sex buys a copy of Dungeons & Dragons!
My husband and I were fascinated, and they lent us a photocopy of the rules, on seeing us write a check to TSR to order our own copy, so we wouldn't have to wait till the rules arrived (in a brown box) from TSR.
“Those Lovely Ladies” reinvented the Fighting-man, Magic-user, and Cleric classes for women as “Valkyries,” “Circeans” and “Daughters of Delphi,” respectively. It [...] awarded women a blanket Charisma bonus, though the Charisma of women suffered if their Strength was too high. This piece too received pushback from a female reader, Judith Preissle Goetz, who concedes that “women have higher charisma as far as men are generally concerned,” but observes, ”you have ignored the complementary phenomena that men have higher charisma as far as most women are concerned.” She also takes exception to the notion that high Strength would render a woman unattractive, noting that “female athletes are often more sought after than other women."Ein noch sehr viel krasseres Beispiel dafür, wie auf gut sexistische Manier "körperliche Attraktivität" zu einem zentralen Attribut für weibliche Spielercharaktere gemacht wurde, ist Lenard Lakofkas einen Monat später in Dragon #3 neu abgedruckter Artikel Notes on Women & Magic. (5) Dort wird für Kriegerinnen, Diebinnen und Zauberkundige "Charisma" gleich ganz durch "Beauty" ersetzt. Abhängig davon erhalten sie außerdem die besonderen "Fertigkeiten" "Seduce" und "Charm Men"! Der Tenor des Ganzen zeigt sich recht unverhüllt in den neuen "Stufen-Titeln" für Diebinnen: "Wench - Hag - Jade - Succubus" ... Daneben dekretierte der Artikel außerdem einen maximalen "Strength"-Wert für weibliche Charaktere, der deutlich unter dem männlicher lag.
A verse for Len Lakofka, who’s earned the name of nerd,
Sorcerer’s Apprentice will attempt to carry the T&T philosophy of FRP gaming to a wider audience: namely that role-playing is fun. Dungeons & Dragons, despite its inherent silliness (especially in monster names and types), has somehow taken on the quasi-serious aspects of a religion. (7)
My first Origins (Convention) -- which was about 1976, near as I can recall -- it seemed like every guy on the hall was staring at my chest. I was damn near the only female in the place. No one was unkind or truly rude, though. They just couldn’t believe I knew games, played games, or worked for a game company. They all figured I was somebody’s girlfriend, I think.Und wie wir ja schon am Aufruhr um den Lakofka - Artikel gesehen haben, war das Fandom natürlich alles andere als frei von Sexismus. Zum Teil zeigte sich das im D&D - Regelwerk selbst. Man denke etwa an die berüchtigte "Harlot's Table" aus dem Dungeon Masters Guide von 1979. (8) Nicht zu vergessen das Design der allermeisten Miniaturen, die die "Tradition" der oben erwähnten Illustrationen aus Men & Magic fortsetzten. Wie es Fan Judith Goetz ausdrückte:
Some of the ‘downs’ of D&D for me are in encountering men’s collections of fantasy figures whose only females are the naked sirens who serve only as so much booty – and, for that matter, the cartoons run in The Dragon that present the same view.Vor allem aber prägte der Sexismus der Zeit die Atmosphäre nicht weniger Spielgruppen. Als Jean Wells und Kim Mohan in Dragon #39 (Juli 1980) ihren Artikel Women want equality -- and why not? veröffentlichten, gaben sie darain einige der entsprechenden negativen Erfahrungen wieder, von denen ihnen D&D-Spielerinnen berichtet hatten:
Women who play female characters must be concerned […] about their characters being “used” as sex objects to further the ends of a male-dominated party of adventurers.One reader, Sharon Anne Fortier, related a story about a female dwarf character of hers that was forced by the males in the party to seduce a small band of dwarves so the party could get the drop on them and kill them.Another reader wrote of being penalized by her DM because she was a Cleric and had the misfortune (as it turned out) to become pregnant. The DM said that Lawful Good Clerics didn’t do that sort of thing, he forced the character to undergo a change of alignment, and the player eventually had to roll up a new character. [...]Laura Roslof said that the men she has been involved in gaming with seem to expect females to wait obediently by the door while they (the males) sort through the treasure. She said that wouldn’t be so bad by itself, but then the men usually refuse to provide females with a fair share of the loot.
Wells hatte D&D während eines Kanu-Trips in ihren College-Tagen kennengelernt und war schon bald Mitglied der örtlichen Fangruppe ("D&D Gang of Statesmen Complex") geworden. "I discovered I enjoyed running more than playing. It gave me an opportunity to use my creativity in an area I already liked, Medieval History and Fantasy." Als sie im Herbst 1978 eine Anzeige im Dragon Magazine entdeckte, derzufolge TSR Designer suchte, bewarb sie sich kurzentschlossen. Gary Gygax zeigte sich interessiert und holte sie schließlich im Januar 1979 für einige Tage nach Wisconsin. Die beiden verstanden sich offenbar prächtig und so wurde Wells schließlich für das neu gegründete Design Department engagiert. Allerdings musste sie selbst eingestehen, dass sie keinerlei Erfahrung mit dem Entwickeln von Spielregeln hatte. Gygax versprach, sie persönlich in die Materie einzuführen: "He was hiring my imagination and would teach me the rest." Doch dazu kam es nie, denn wenige Monate nachdem Wells ihr Büro in Lake Geneva bezogen hatte, kam es zu jener Explosion in den Verkaufszahlen von D&D, die urplötzlich Hunderttausende von Dollars in das Firmenkonto von TSR spülte. Gygax, der sich mit einemmal an der Spitze eines rasch expandierenden Unternehmens wiederfand, hatte in der Folge schlicht keine Zeit mehr, den Mentor zu spielen.
I adopted this approach because this is who I am. I tend to look at humor in life. I believe in laughter especially when things are taken out of context and way over done. I chose the strangest most far fetched questions for two reasons. One, they were funny, and two they were also a sad statement on the depths that some people played this "game." […] I'd hoped the kids would see the humor in the situation and not take the game so seriously that every breath they took, every word they said was about D&D.
I created the Decapuses to draw paladins into the room quickly without thinking and to be the first in. I wanted them to rescue the maiden who’s clothes were torn and seemed to be surrounded by nine ugly men taunting her. Ed thought it was a good idea and so did our boss Harold Johnson.
You ask the man who decided on the 'Amazon' and 'Temptress' illos in original D&D, the 'Eldritch Wizardry' supplement cover about something in the artwork in Jean Well's module being 'objectionable'? I am quite at a loss as to how to respond.
[W]hen this thing came through, and the development people wanted to edit it, Jean went to Gary and said – and I know I’m going to make this sound more harsh than it actually was – "They’re changing my stuff, tell them not to do it." And Gary reminded us all that we were not to change the designers’ word or intent in the work. We were just to proof it, do the production line, get it done.Wie auch immer Gygax' Rolle in dem Debakel wirklich ausgesehen haben mag, richtig ist sicher, dass Laura Roslofs Zeichnung kein Bruch mit bisherigen "Standards" war. Verglichen mit nackten Amazonen war das bisschen "Quasi-Bondage" wirklich harmlos. Wenn sie dennoch zu einer so heftigen Reaktion in Teilen des Mangements führte, war dafür aller Wahrscheinlichkeit nach die beginnende "Satanic Panic" verantwortlich. Nachdem christliche Fundamentalisten und andere selbst ernannte "Hüter der öffentlichen Moral" begonnen hatten, D&D als eine "Bedrohung für Amerikas Jugend" zu attackieren, war TSR bemüht, sich ein makellos "sauberes" Image zu verpassen. In diesem Kontext waren Bilder wie "The Illusion of the Decapus" nicht länger akzeptabel.
I was first to read the damn thing, and I was just shocked at how ridiculous it was. It was clearly the private fantasies of the author. The Silver Princess character was also her persona in the Society of Creative Anachronism – a hauntingly lovely woman who destroyed hearts. [...] I used to call it "Phallus of the Silver Princess." It was unprintable.
A prime example of the type of laws her ladyship favors is one forbidding males, except those in her service, from being on the streets after the sunset unless accompanied by a female who is age 15 or older. This law meets little resistance as everyone fears her baronial guards. Though D’hmis’ warriors are primarily male, her commanders are all females; tough, chaotic women who instill fear by a mere gaze and who fear little save D’hmis and the elite male fighters who serve as her personal bodyguards and paramours.
She should not have been so eager to show the ruby, as one guest was interested in more than its beauty alone. He had come to steal it. His eyes also roamed freely to the princess, and he gazed upon her as much as he gazed upon the brilliant gem. Princess Argenta saw this, and in her innocence smiled backed at him. [...]Many weeks after the party a red dragon was seen in the skies of the valley. The dragon burned the rich land with its breath and terrorized the gentle people of the valley. The land was left scorched and barren. Those valley people unfortunate to get close enough to the dragon (but fortunate enough to live) swore that they saw a man in silver and blue armor riding on its back.
The scenes are of a red dragon mounted by a man in silver and blue armor giving chase to a young maiden wearing a silver gown and a silver and ruby coronet. Another scene depicts elves playing in the woods while a red dragon watches them from his hiding place behind two tall pines. [...] The design on the floor shows the maiden, man and dragon curled up asleep around a key hole.
I came, and what did my eyes behold?A maiden fair with hair of gold.Her face, aglow by which the sun is shamed.My steed, a dragon, her innocence did tame
(1) Jon Peterson: Game Wizards: The Epic Battle for Dungeons & Dragons. S. 179.
(2) Dragon #24 (April 1979). From the Sorcerer's Scroll. S. 19.
(3) In dieser Szene entstand auch zum ersten Mal die Selbstbezeichnung "Gamer", die dann in die RPG-Kreise und schließlich in die Videospiel-Community weitergegeben wurde. Vgl.: Jon Peterson: The First Female Gamers.
(4) In einem Interview von 1996 beschrieb sich Jaquays selbst noch als: "Male, 40 [...] politically,
economically, and religiously conservative." Erst 2011/12 machte sie ihr Transitioning öffentlich und erklärte dazu: "To be honest (finally), I've always been
on this side. It just took a while for me to recognize it, accept it,
embrace it, and pull back the curtain for the rest of the world to
see".
(5) Erstmals erschienen war er im Juli 1976 in Lakofkas eigenem Fanzine Liaisons Dangereuses.
(6) U.a. "Night of the Walking Wet": "A creature from another world becomes the slime god, infesting the region with virulent slime zombies, the 'walking wet'" (Co-Autorin: Tamara Wieland).
(7) Zit. nach: Shannon Appelcline: Designers & Dragons: A History of the Roleplaying Game Industry - The 70s. S. 121.
(8) Sie ist Teil der "städtischen Zufallsbegegnungen" und liest sich folgendermaßen: "0-10: Slavenly trull * 11-25: Brazen strumpet * 26-35: Cheap trollop * 36-50: Typical streetwalker * 51-65: Saucy tart * 66-75: Wanton wench * 76-85: Expensive doxy * 86-90: Haughty courtesan * 91-92: Aged madam * 93-94: Wealthy procuress * 95-98: Sly pimp * 99-00: Rich panderer" (S. 192)